What is Metaverse? | The facts you should know about Metaverse

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Metaverse

The Metaverse is a virtual world filled with architectural marvels that mimic reality. It may or may not be based on blockchain technology and in most cases contains assets that are owned by persons. Persons can own virtual land that they can develop, lease, sell, and possibly use as passive income, depending on the structure of the metaverse. We can say that Metaverse is the next evolution of the Internet. This can take many forms, including games, online communities, and business meetings, where people can connect using their faxes and digital avatars.

Better Understand Metaverse

You can easily understand its logic if you have a bit of knowledge about VR headsets. In this, virtual or 3D images of things are displayed which takes the man to another world. It produces illusionary images (separate for both eyes), stereo sound, and sensors (like accelerometers) that track the pose of the user for a better 3D view. Likewise the metaverse work. It will be the 3d world that is accessible everywhere you want.

Metaverse

Difference between Metaverse and Internet

The Internet is a network of millions of computers and millions of servers and other electronic devices. Once connected to the Internet, users can access, view, and interact with websites and buy and sell goods and services. In short, we can say that internet is the something that can be browsed by anyone from anywhere.

Whereas the Metaverse cannot compete with the Internet – it creates on its own. In the Metaverse, users travel through a virtual world that mimics aspects of the physical world through technologies such as virtual reality (VR), Augmented reality (AR), artificial intelligence (AI), social media, and Digital Currency. In short, Metaverse is the virtual world where people can live.

Companies that deals with ideal metaverse

    • Facebook

CEO of Facebook, Mark Zuckerberg, said in an open letter that his firm’s controversial investment represents a fundamental shift and is part of the social media company’s new vision to “bring the metaverse to life.” He also said that Facebook is the first metaverse, not the first Facebook. This is an important change because it means users will eventually no longer need a Facebook account to use other services in Metaverse. Among other non-Facebook products, Facebook has sold millions of Oculus VR headsets to navigate it.

    • Microsoft

Microsoft is approaching Metaverse, the Internet conferencing software giant, and fighting the move. Microsoft has announced that in 2022, it will release Mesh for Microsoft Teams. The new service allows teams in different physical locations to communicate with each other and share holographic experiences in virtual meetings. Microsoft notes that Mesh allows users to have a virtual presence on any device through its icons. It is based on Microsoft’s previously announced Mesh, a developer platform that includes a set of AI-based tools for icons, session management, local processing, multi-user syncing, and holoporting. Holoportation is a 3D imaging technology that allows users to recreate and display high-quality 3D models in real-time.

    • Epic Games

Epic Games, creator of the popular online shooter series Fortnite with nearly 350 million users, planned to be in the Metaverse in 2021 with a round of funding of $1 billion. Kenichiro Yoshida the Chairman, and CEO of Sony Group Corporation, in a statement, said, “I strongly believe that this aligns with our purpose to fill the world with emotion, through the power of creativity and technology.”

How are we close to Metaverse?

The idea of ​​getting involved in the virtual world takes years. The real metaverse world is where interaction can possible will take years. Microsoft founder Bill Gates realized that most people don’t have VR glasses and bracelets that can accurately record their speech, gestures, and voice. But for businesses, in two to three years, Gates said, most virtual meetings will transform into a box, a three-dimensional space where you can see participants as digital avatars on either side of the box.

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